The Augmented City(Current)

Catch is collaborating with private and public partners on development in and of the city of Elsinore through art, technology and design – areas that in recent years bring new opportunities in relation to digital manufacturing and entrepreneurship as well as in relation to the development of new communities and training initiatives. We want to develop new experiences in and of our common public spaces and the narratives that are connected to the history of the city and the citizens through technology.

 

Augmented Reality

In 2020-22 we are collaborating  together with Copenhagen Business School (CBS), betaFACTORY, AIR Lab ITU and our local city museum. We are investigating how augmented reality can be affectively engaging in relation to the development of inclusion and democracy.

We will work with both sound-based AR, the results will be installations displaying new visions of how we can use technology, art and design to create new ways of storytelling in the city with the local citizens. We want to focus on stories that are not part of the traditional narrative about Elsinore and broaden the story-telling and perception of our history. The installations will be displayed in April-May 2022 in the city.

 

An Echo From the Past

In the spring of 2021 students from AIR Lab ITU created a project that explored the entrance hall of Elsinore railway station and how one can work with the reverberation of the room, through adding a layer of historical sound that portrays the visit of the Tsar in 1901. In other words, an echo from the past. The purpose of the project was to contribute to the understanding of the architecture of the building, which in the context of modern-day use can seem out of place. The project concludes that by adding a historical layer, in the form of a soundscape, the perception of the entrance hall is altered. Furthermore, the soundscape seems to benefit from the interplay with the room. Because the soundscape is listened to through headphones, it cannot interact with the reverberation of the room. Therefore, we argue that it would benefit from being made interactive.